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 <description>Vooks News RSS Feed - Australian Nintendo News as it happens</description>
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 <link>http://www.vooks.net</link>
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<item>
	<title>Red Steel 2 - Hands On Impressions</title>
	<description>
&lt;img src=&quot;http://www.vooks.net/images/newsimages/redsteel2.jpg&quot; width=&quot;44&quot; height=&quot;44&quot; border=&quot;1&quot; align=&quot;left&quot; hspace=&quot;5&quot;&gt;Weve gone hands on with the most near final version of Red Steel 2, and its damned good &lt;p&gt;&lt;img align=&quot;right&quot; alt=&quot;&quot; src=&quot;http://www.vooks.net/images/redsteel2box.jpg&quot; /&gt;Red Steel is game that everyone has a differently opinion on. Most people, however, side with &amp;lsquo;it was a bit rubbish and rushed,&amp;rsquo; including Ubisoft themselves. Instead of that getting them down, though, Ubisoft set to work on Red Steel 2, a sequel only by number as this game is a completely different experience. It&amp;rsquo;s the game we all wished the first one was.&lt;br /&gt;
&lt;br /&gt;
I got to go hands on with the latest build of the game. It wasn&amp;rsquo;t the final one that went to Gold just a few days ago but it was pretty damn near finished says Ubisoft, and it shows. In late 2009 we got to go hands on with the game at eGames, but that was an ancient TGS build though and even the difference between then and now is outstanding. &lt;br /&gt;
&lt;br /&gt;
I played about an hour and a half of game, starting just after the beginning (skipping all the tutorial stuff). Moving around is as you would expect for an FPS on the Wii, the only difference now is that you can flick to the sword on the fly. No more stilted transitions to &amp;lsquo;sword fight&amp;rsquo; mode; you can take down enemies any way you want. Shooting them works but you&amp;rsquo;ll want to mix it up. The B button fires, while holding it down (with A) will get the sword out and get you chopping. And it&amp;rsquo;s not just simple waggling anymore, with the requirement of MotionPlus comes effort. You&amp;rsquo;ll need to swing it hard to get a good chop at someone, and blocking either vertically or horizontally this time around actually works. The Wii MotionPlus means that sword fighting not only is accurate, but they&amp;rsquo;ve ramped up the difficulty, too, you&amp;rsquo;ll need to be on your toes. The &amp;lsquo;special&amp;rsquo; moves in the first game that required you to &amp;lsquo;fist pump&amp;rsquo; the screen or tilt the Wii Remote on certain angles are back, but now they work and are easier to pull off. &lt;br /&gt;
&lt;br /&gt;
The moves you start off with are basic but as you learn more they&amp;rsquo;re all explained with a little video box as you&amp;rsquo;re trained on them. Sword fights go from just simple slashes and blocks to intricate moves like upper-cutting enemies into the air, jumping up and then slamming them into the ground, or if you like you can fill them full of lead while they&amp;rsquo;re flying through the air. It&amp;rsquo;s great stuff; fights are quick and fluid and you can run, smack, slash all on the fly. Defence moves are also pivotal and you&amp;rsquo;ll learn some great ones.&lt;/p&gt;
&lt;div align=&quot;center&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.vooks.net/images/redsteel2screen1.jpg&quot; /&gt;&lt;/div&gt;
&lt;p&gt;&lt;br /&gt;
The other part of the game that is fluid is the gameplay&amp;rsquo;s framerate. Over the time I played it if it dropped under 60 FPS I couldn&amp;rsquo;t notice it. It&amp;rsquo;s not just that, though, as the game just looks smooth even on a HD TV. The art style, as you know, is a complete departure from the first and it works well. The high/low tech Eastern infused western style is bloody brilliant. It looks like an old western movie which someone has gone and thrown crazy japanese adverts and styles into. At no point does the game ever try to be realistic; it gave me a very Wind Waker vibe from it. No, it&amp;rsquo;s not green and blue and colourful, but the simplistic presentation works for the better compared to a generic realistic design which the Wii isn&amp;rsquo;t as good at. The Eastern influence is also there in the music, which is a bit like typical wild west music but still different, making for quite a brilliant sound. &lt;br /&gt;
&lt;br /&gt;
The game&amp;rsquo;s transitions from cutscen, to quick time events is mostly seamless, too. Yes, the game has quicktime events during pivotal scenes. In some games they can be annoying, but here they work well. Some longer loading times when walking from zone to zone and waiting for a door to open are awkward in some areas, though.&lt;/p&gt;
&lt;div align=&quot;center&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.vooks.net/images/redsteel2screen2.jpg&quot; /&gt;&lt;/div&gt;
&lt;p&gt;&lt;br /&gt;
The games story is presented in both cutscenes and an in-ear microphone keeping you in touch with your crew. You&amp;rsquo;ll return to bases in each area in order to upgrade your weapons and moves along the way. The upgraded double shotgun is a complete beast; you&amp;rsquo;ll be able to lay waste to enemies and stop them dead in their tracks just before you slice and dice them. &lt;br /&gt;
&lt;br /&gt;
The first time I played Red Steel 2 I came away impressed but not astounded. This time I was blown away. It was genuinely fun to play and I just wanted to keep going and going with it. The swordplay/gunplay mashup is awesome fun and you&amp;rsquo;ll find different combos and moves that work better. &lt;/p&gt;
&lt;div align=&quot;center&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.vooks.net/images/redsteel2screen3.jpg&quot; /&gt;&lt;/div&gt;
&lt;p&gt;&lt;br /&gt;
While the first Red Steel was an undercooked turkey, this one is coming up to a perfect roast. Red Steel 2 is really only a sequel in name; they&amp;rsquo;ve taken a bland FPS and made a stylish and swish first person action game. I can&amp;rsquo;t wait for the finished product and to play through what looks to be an interesting story. &lt;br /&gt;
&lt;br /&gt;
Red Steel 2 is out in Australia on March 25th.&lt;br /&gt;
&lt;em&gt;&lt;br /&gt;
Thanks to Ubisoft for allowing us to sample the game. &lt;/em&gt;&lt;/p&gt;</description>
	<link>http://www.vooks.net/story-18978-Red-Steel-2--Hands-On-Impressions.html</link>
	<guid>http://www.vooks.net/story-18978-Red-Steel-2--Hands-On-Impressions.html</guid>
	<pubDate>Wed, 10 Mar 2010 20:16:38 +0800</pubDate>
	</item><item>
	<title>Rose Lappin to retire from Nintendo Australia</title>
	<description>
&lt;img src=&quot;http://www.vooks.net/images/newsimages/roselappin.jpg&quot; width=&quot;44&quot; height=&quot;44&quot; border=&quot;1&quot; align=&quot;left&quot; hspace=&quot;5&quot;&gt;After 16 years at the company Rose Lappin is retiring from Nintendo Australia &lt;p&gt;Rose Lappin has retired from Nintendo Australia after 16 years at the  company, before it was even Nintendo Australia.  Ms Lappin began working  at Nintendo as a State Manager in 1994 (in the then Queensland branch),  moving up to be the General Manager of Sales from 2000 to 2003 and  the  Director of Sales and Marketing from 2003 to 2007 and most recently as  the Manager Director. &lt;br /&gt;
&lt;br /&gt;
Rose has been involved with Nintendo before the formation of Nintendo  Australia in 1994, with her working with Mattel who distributed Nintendo  products here before that. &lt;br /&gt;
&lt;br /&gt;
Speaking to &lt;a href=&quot;http://www.channelnews.com.au/Gaming/Industry/A5D2L6T8&quot;&gt;ChannelNews.com.au&lt;/a&gt; Rose has told of her time at the company  &amp;quot;I have thoroughly enjoyed my time at Nintendo Australia and have  enjoyed working with everybody here. Nintendo Australia, and Nintendo  globally, is made up of some fantastic people, and it has been an honour  to be the Managing Director for almost three years,&amp;quot;. says Rose.  &amp;quot;Nintendo has been through many exciting changes during my time here, so  it has been great to be a part of that. I love the gaming industry, and  will definitely miss it,&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Rose has been with Nintendo through the hard times and now the good  times but she says that in 2003, &amp;quot;many people had written Nintendo off,  but we had to keep the business going. Now in 2010, we have new  products, and business is going well, but we have to make sure that we  don&amp;rsquo;t get complacent. I believe it is critical to have focus and drive  the business at all times,&amp;quot;. The GameCube launched in 2002 only sold  160,000 consoles in it&amp;rsquo;s lifetime, the Wii currently sites at 1.75  million. Rose was also the behind the feud with Harvey Norman over  trading terms and the Wii. She denied the retailer access to the product  after they tried to dictate trading terms. Eventually after the Wii  became the hit it became they relented. &lt;br /&gt;
&lt;br /&gt;
Rose&amp;rsquo;s postition will be taken by Mr Yuji Bando who is currently  residing in Japan. We at Vooks wish Rose the very best with whatever she  does next.&lt;br /&gt;
&lt;br /&gt;
Photo: The Age&lt;/p&gt;</description>
	<link>http://www.vooks.net/story-18977-Rose-Lappin-to-retire-from-Nintendo-Australia.html</link>
	<guid>http://www.vooks.net/story-18977-Rose-Lappin-to-retire-from-Nintendo-Australia.html</guid>
	<pubDate>Wed, 10 Mar 2010 06:36:25 +0800</pubDate>
	</item><item>
	<title>Scribblenauts 2 officially announced for DS</title>
	<description>
&lt;img src=&quot;http://i47.tinypic.com/357nhtu.jpg&quot; width=&quot;44&quot; height=&quot;44&quot; border=&quot;1&quot; align=&quot;left&quot; hspace=&quot;5&quot;&gt;We may have learned about the game late last week, but Warner Bros. have finally given official confirmation that the sequel to Scribblenauts is on its way

 &lt;p&gt;The announcement confirms the sequels many improvements over the original, such as the introduction of adjectives that will exponentially multiply the possibilities of summonable items. You can use more than one adjective when summoning an item or creature, so if you got tired of using a Pterodactyl in the first game, we suggest you try &amp;lsquo;Large angry Pterodactyl&amp;rsquo; to freshen things up. Returning hero Maxwell will once again be solving puzzles and chasing Starites over 120 all-new levels which are likely to be much more creative in design given the opportunities opened up by the new summoning system.&lt;br /&gt;
&lt;br /&gt;
Samantha Ryan from Warner Bros. is hopeful that the sequel will better live up to the potential many had hoped the original Scribblenauts would have achieved - &amp;ldquo;The Scribblenauts sequel gives all players an enhanced game experience they will love and new challenges where they can use their imaginations even more.&amp;rdquo;&lt;br /&gt;
&lt;br /&gt;
The game is once again helmed by 5th Cell&amp;rsquo;s Jeremiah Slaczka, the creative mind behind the DS games Lock&amp;rsquo;s Quest, Drawn to Life and the first Scribblenauts.&lt;br /&gt;
&lt;br /&gt;
Source: Press release&lt;/p&gt;</description>
	<link>http://www.vooks.net/story-18976-Scribblenauts-2-officially-announced-for-DS.html</link>
	<guid>http://www.vooks.net/story-18976-Scribblenauts-2-officially-announced-for-DS.html</guid>
	<pubDate>Mon, 08 Mar 2010 21:48:11 +0800</pubDate>
	</item><item>
	<title>Spanish translation of Fragile Dreams to benefit from fanbase contribution</title>
	<description>
&lt;img src=&quot;http://i45.tinypic.com/6ekvly.jpg&quot; width=&quot;44&quot; height=&quot;44&quot; border=&quot;1&quot; align=&quot;left&quot; hspace=&quot;5&quot;&gt;Rising Star Games are working together with fans to produce the Spanish localisation of mystery JRPG Fragile Dreams: Farewell Ruins of the Moon
  &lt;p&gt;In an unusual but welcome move, Spanish website DSWii.es approached publisher Rising Star with an offer to assist in the translation process. Rising Star accepted, and in very short time, 50 volunteers collaborated to turn the games 35,000 word long script into Spanish. &lt;br /&gt;
&lt;br /&gt;
Typically, publishers do not endorse fan-assembled unofficial translation projects, and a few more zealous companies move to have such projects squashed. However, Rising Star have bucked the trend and embraced the concept. Rising Star&amp;rsquo;s marketing director Raul Nieto Garcia spoke of the collaboration- &amp;ldquo;This is a great opportunity for us to connect with our fan base in Spain through such a unique and innovative project...We hope Spanish gamers will appreciate the joint efforts of Blogocio and Rising Star games to provide the best experience possible when playing Fragile Dreams: Farewell Ruins of the Moon on their Nintendo Wii.&amp;rdquo;&lt;br /&gt;
&lt;br /&gt;
The game launches in Europe on March 19th with the Aussie release hitting a week later on the 25th with an RRP of $79.95.&lt;br /&gt;
&lt;br /&gt;
Source: Press release&lt;/p&gt;</description>
	<link>http://www.vooks.net/story-18975-Spanish-translation-of-Fragile-Dreams-to-benefit-from-fanbase-contribution.html</link>
	<guid>http://www.vooks.net/story-18975-Spanish-translation-of-Fragile-Dreams-to-benefit-from-fanbase-contribution.html</guid>
	<pubDate>Mon, 08 Mar 2010 21:41:57 +0800</pubDate>
	</item><item>
	<title>Aussie Black Wii Price Roundup</title>
	<description>
&lt;img src=&quot;http://www.vooks.net/images/blackwii66.jpg&quot; width=&quot;44&quot; height=&quot;44&quot; border=&quot;1&quot; align=&quot;left&quot; hspace=&quot;5&quot;&gt;The Black coloured Wii is under two weeks away, so find out where you can get one cheap or trade in your old whitey &lt;p&gt;&lt;img align=&quot;right&quot; alt=&quot;&quot; src=&quot;http://www.vooks.net/images/blackwiiforside.jpg&quot; /&gt;The Black Wii is a dark beast to be sure; whether you&amp;rsquo;re upgrading or just joining the Wii ownership club, there are a few deals out there. There is a few stores doing bundles or some just have good prices. Let&amp;rsquo;s go shopping!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;font size=&quot;3&quot;&gt;I&amp;rsquo;m new to Wii, what can I get?&lt;/font&gt; (or heck I want another!)&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.ebgames.com.au/search?title=black+nintendo+wii&quot;&gt;&lt;strong&gt;EB Games&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
$388 - Black Wii (includes Black Wii Console, Black Wii Remote, Nunchuk and Wii Sports)&lt;br /&gt;
&lt;br /&gt;
Black Nintendo Wii + Wii Sports + Sports Resort + Bakugan&amp;nbsp; - $399&lt;br /&gt;
&lt;br /&gt;
Black Nintendo Wii + Wii Sports + Wii Sports Resort + Wii Fit Plus Bundle&amp;nbsp; - $499 &lt;br /&gt;
&lt;br /&gt;
Black Nintendo Wii + Wii Sports + Sports Resort + iCarly + 2 Remotes + 2 Nunchucks - $465&lt;br /&gt;
&lt;br /&gt;
Black Nintendo Wii + Wii Sports + Sports Resort + Bakugan + 2 Remotes + 2 Nunchucks - $465&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.game.com.au/stores/blackwii&quot;&gt;&lt;strong&gt;GAME&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
$369.95 - Online Price, Console Only&lt;br /&gt;
&lt;br /&gt;
$398.00 - Instore price comes with Black Wii (includes Black Wii  Console, Black Wii Remote, Nunchuk and Wii Sports), Twilight Princess, Bigs 2 and Big Beach Sports&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;JB Hi-Fi&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
$349 (Standard Package)&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Kmart&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
Black Wii (includes Black Wii Console, Black Wii Remote, Nunchuk and Wii Sports), Big Family Games, All Star Cheerleader 2 plus the choice of either Wii Sports Resort or Disney Sing it Pop Hits. - $379&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;font size=&quot;3&quot;&gt;If you have a Wii already.... &lt;/font&gt;and want to (&amp;rsquo;upgrade&amp;rsquo;)&lt;/p&gt;
&lt;p&gt;&lt;font size=&quot;3&quot;&gt;&lt;/font&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.ebgames.com.au/wii-149739-Nintendo-Wii-Console---Black-Nintendo-Wii&quot;&gt;&lt;strong&gt;EB Games&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
$199.95 - Must Trade in a White Wii. Bundle contains Black Wii (includes Black Wii Console, Black Wii Remote, Nunchuk and Wii Sports), Wii Sports Resort Bundle and the choice of either iCarly or Bakugan&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.game.com.au/stores/blackwii&quot;&gt;&lt;strong&gt;GAME&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
$199.95 - Must trade in a White Wii or 60GB Xbox 360. Bundle contains Black Wii (includes Black Wii Console, Black Wii Remote, Nunchuk and Wii Sports), Zelda: Twilight Princess, Link&amp;rsquo;s Crossbow Training, Big Beachs Sports and The Bigs 2 Baseball.&lt;/p&gt;
&lt;p&gt;If it&amp;rsquo;s not listed they haven&amp;rsquo;t got anything special, of course if they do in the meantime let us know!&lt;/p&gt;</description>
	<link>http://www.vooks.net/story-18974-Aussie-Black-Wii-Price-Roundup.html</link>
	<guid>http://www.vooks.net/story-18974-Aussie-Black-Wii-Price-Roundup.html</guid>
	<pubDate>Mon, 08 Mar 2010 17:42:58 +0800</pubDate>
	</item><item>
	<title>Pikachu Coloured Pichu hits Australia</title>
	<description>
&lt;img src=&quot;http://www.vooks.net/images/newsimages/Pichu-Pichu.jpg&quot; width=&quot;44&quot; height=&quot;44&quot; border=&quot;1&quot; align=&quot;left&quot; hspace=&quot;5&quot;&gt;Hook up any copy of Platinum, Diamond or Pearl to a Wi-Fi connection point to receive a very special Pichu &lt;p&gt;Most of the English speaking world including Australia now have the opportunity to obtain yet another special Pokemon. This time we have the &amp;rsquo;Pikachu Coloured Pichu.&amp;rsquo; In essence, this rare Pokemon is not just a &amp;rsquo;shiny&amp;rsquo; Pichu, but is also coloured in the exact tones of a Pikachu, rather than the slightly paler shades typical of the small Pokemon.&lt;br /&gt;
&lt;br /&gt;
Not only is this &amp;rsquo;shiny&amp;rsquo; Pichu special in it&amp;rsquo;s own right, but will act as a key to obtaining the very rare and elusive Spiky-Eared Pichu in the upcoming HeartGold and SoulSilver games.&lt;br /&gt;
&lt;br /&gt;
Trainers will be able to obtain their very own Pikachu-coloured Pichu by connected a copy Pokemon Platinum, Diamond or Pearl to the Nintendo Wi-Fi connection within the &amp;rsquo;Mystery Gift&amp;rsquo; feature of the game. The little Pichu will be available for download until March 25th- the date that Pokemon HeartGold/SoulSilver releases in Australia.&lt;br /&gt;
&lt;br /&gt;
To discuss your thoughts on the alternative Pichu or to inquire about obtaining the &amp;rsquo;Mystery Gift&amp;rsquo; option in your version of Pokemon, just drop a post in the forums.&lt;br /&gt;
&lt;br /&gt;
Source: &lt;a href=&quot;http://www.cubed3.com/news/13796&quot; class=&quot;bbc_url&quot; title=&quot;External link&quot; rel=&quot;nofollow&quot;&gt;Cubed3&lt;/a&gt;&lt;/p&gt;</description>
	<link>http://www.vooks.net/story-18973-Pikachu-Coloured-Pichu-hits-Australia.html</link>
	<guid>http://www.vooks.net/story-18973-Pikachu-Coloured-Pichu-hits-Australia.html</guid>
	<pubDate>Mon, 08 Mar 2010 15:59:26 +0800</pubDate>
	</item><item>
	<title>Bankruptcy - Developer Cing goes under</title>
	<description>
&lt;img src=&quot;http://www.vooks.net/images/newsimages/Cing_logo.jpg&quot; width=&quot;44&quot; height=&quot;44&quot; border=&quot;1&quot; align=&quot;left&quot; hspace=&quot;5&quot;&gt;The Japanese games studio behind Little Kings Story, Hotel Dusk and the Another Code games has filed for bankruptcy &lt;p&gt;Despite having produced some of the best games for Wii and DS, the Japanese developer has struggled to turn those games into financial success, having suffered losses of 256 million yen (about $2.6 million in Australian dollars). Whilst this doesn&amp;rsquo;t exactly spell the end for Cing, the bankruptcy filing does throw the future of their Hotel Dusk and Another Code franchises into limbo.&lt;br /&gt;
&lt;br /&gt;
The studio were recently working on a sequel to their noir-inspired mystery adeventure game &amp;lsquo;Hotel Dusk: Room 215&amp;rsquo;. The sequel, tentatively titled &amp;lsquo;Last Window&amp;rsquo; outside of Japan, should still be released some time this year through a publishing deal with Nintendo.&lt;br /&gt;
&lt;br /&gt;
We&amp;rsquo;re very dissapointed to hear about Cing&amp;rsquo;s financial woes, as not only did they produce quality games, but they were games that really made the best of the opportunities provided by the unique controls enabled by the Wii and DS platforms.&lt;br /&gt;
&lt;br /&gt;
Source: &lt;a href=&quot;http://www.data-max.co.jp/2010/03/post_9070.html&quot; class=&quot;bbc_url&quot; title=&quot;External link&quot; rel=&quot;nofollow&quot;&gt;Data-Max&lt;/a&gt; via &lt;a href=&quot;http://www.neogaf.com/forum/showthread.php?t=389518&quot; class=&quot;bbc_url&quot; title=&quot;External link&quot; rel=&quot;nofollow&quot;&gt;NeoGAF&lt;/a&gt;&lt;/p&gt;</description>
	<link>http://www.vooks.net/story-18972-Bankruptcy--Developer-Cing-goes-under.html</link>
	<guid>http://www.vooks.net/story-18972-Bankruptcy--Developer-Cing-goes-under.html</guid>
	<pubDate>Mon, 08 Mar 2010 10:51:28 +0800</pubDate>
	</item><item>
	<title>Scribblenauts 2 details begin to surface</title>
	<description>
&lt;img src=&quot;http://www.vooks.net/images/newsimages/Scrib2.jpg&quot; width=&quot;44&quot; height=&quot;44&quot; border=&quot;1&quot; align=&quot;left&quot; hspace=&quot;5&quot;&gt;The upcoming issue of Nintendo Power magazine will let slip the first information about 5th Cells improvements to the sequel to one of 2009s most popular DS games
 &lt;p&gt;The cover of this month&amp;rsquo;s Nintendo Power will be graced by some  wonderful concept art for the upcoming Scribblenauts sequel. Details of  the new game cover some pretty comprehensive changes to the  Scribblenauts formula, as a list of over 10,000 adjectives will now play  a big role in summoning the game&amp;rsquo;s many items and creatures. In  addition to the new adjective system, we can expect a removal of the  &amp;lsquo;par system, a deeper level editing system and a new hint system. &lt;br /&gt;
&lt;br /&gt;
Furthermore, we can look forward to big improvements to one of the most  detracting features of the first Scribblenauts game - the controls.  Jeremiah Slaczka, the lead designer from the first game, has confirmed  that the sequel will implement D-Pad controls, something fans of the  original will greatly appreciate. In addition to moving Maxwell around  with the D-Pad, the fidelity of the touch-screen controls will be  improved as well as an improved camera system, hopefully providing a  less finicky experience for players. If development studio 5th Cell can  provide us with something more reliable and accessible, then  Scribblenauts 2 may indeed move closer to the high potential of the  game&amp;rsquo;s &amp;lsquo;Write  Anything, Solve Everything&amp;rsquo; mantra.&lt;br /&gt;
&lt;br /&gt;
According to the magazine, we can expect a Q4 release of the game later  this year.&lt;br /&gt;
&lt;br /&gt;
Source: Nintendo Power via &lt;a rel=&quot;nofollow&quot; title=&quot;External link&quot; class=&quot;bbc_url&quot; href=&quot;http://www.neogaf.com/forum/showpost.php?p=20137540&amp;amp;postcount=1&quot;&gt;NeoGAF&lt;/a&gt;&lt;/p&gt;</description>
	<link>http://www.vooks.net/story-18971-Scribblenauts-2-details-begin-to-surface.html</link>
	<guid>http://www.vooks.net/story-18971-Scribblenauts-2-details-begin-to-surface.html</guid>
	<pubDate>Sun, 07 Mar 2010 10:59:16 +0800</pubDate>
	</item><item>
	<title>Ubisoft teases with two new Red Steel 2 videos</title>
	<description>
&lt;img src=&quot;http://www.vooks.net/images/newsimages/redsteel2.jpg&quot; width=&quot;44&quot; height=&quot;44&quot; border=&quot;1&quot; align=&quot;left&quot; hspace=&quot;5&quot;&gt;With the game releasing around the world later this month, its heavy internet presence certainly isnt letting up &lt;p&gt;The 25th of March is shaping up to be a big day for Nintendo systems, as  Pok&amp;eacute;mon HeartGold/SoulSilver and &lt;br /&gt;
Red Steel 2 are arriving on that Thursday. If youre still a little  unsure about Red Steel 2, Ubisoft have kindly provided a couple of new  promo videos for you to take a look at.&lt;br /&gt;
&lt;br /&gt;
The first features the plentiful supply of weapons at your disposal,  while the second is a time-lapse video that shows off the amazing  artwork one of their talented artists did in three hours. You can find  them both below.&lt;/p&gt;
&lt;p&gt;&lt;object width=&quot;640&quot; height=&quot;385&quot;&gt;
&lt;param value=&quot;http://www.youtube.com/v/zvbIpbn7Vws&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;&quot; name=&quot;movie&quot; /&gt;
&lt;param value=&quot;true&quot; name=&quot;allowFullScreen&quot; /&gt;
&lt;param value=&quot;always&quot; name=&quot;allowscriptaccess&quot; /&gt;&lt;embed width=&quot;640&quot; height=&quot;385&quot; allowfullscreen=&quot;true&quot; allowscriptaccess=&quot;always&quot; type=&quot;application/x-shockwave-flash&quot; src=&quot;http://www.youtube.com/v/zvbIpbn7Vws&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;
&lt;p&gt;&lt;object width=&quot;640&quot; height=&quot;385&quot;&gt;
&lt;param value=&quot;http://www.youtube.com/v/U8vc4JbgDqg&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;&quot; name=&quot;movie&quot; /&gt;
&lt;param value=&quot;true&quot; name=&quot;allowFullScreen&quot; /&gt;
&lt;param value=&quot;always&quot; name=&quot;allowscriptaccess&quot; /&gt;&lt;embed width=&quot;640&quot; height=&quot;385&quot; allowfullscreen=&quot;true&quot; allowscriptaccess=&quot;always&quot; type=&quot;application/x-shockwave-flash&quot; src=&quot;http://www.youtube.com/v/U8vc4JbgDqg&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;</description>
	<link>http://www.vooks.net/story-18970-Ubisoft-teases-with-two-new-Red-Steel-2-videos.html</link>
	<guid>http://www.vooks.net/story-18970-Ubisoft-teases-with-two-new-Red-Steel-2-videos.html</guid>
	<pubDate>Sat, 06 Mar 2010 17:20:07 +0800</pubDate>
	</item><item>
	<title>Nintendo Download Update: Mega Man, Dark Void Zero and Zaxxon</title>
	<description>
&lt;img src=&quot;http://www.vooks.net/images/newsimages/dsiwareshop.jpg&quot; width=&quot;44&quot; height=&quot;44&quot; border=&quot;1&quot; align=&quot;left&quot; hspace=&quot;5&quot;&gt;Something for everyone this week as the Virtual Console, WiiWare and DSiWare all get some great new games, with a healthy dose of laser-blasting sci-fi action &lt;p&gt;Starting off the action this week are the eagerly awaited Mega Man 10  from Capcom and BIT. TRIP VOID, the latest BIT. TRIP game from Aksys.  The new Mega Man game continues the back-to-the-past retro journey  started by last years Mega Man 9 - a game that eschewed modern gaming  conventions by sticking to a classic 8-bit style presentation complete  with old-school controls and crushingly high difficulty typical of the  classic Mega Man games. Mega Man 10 has players once again collecting  powers and beating bosses such as Blade Man and Sheep Man on a path to  defeat the evil Dr. Wily. Original? No. Reliable? Hell yeah. Mega Man 10  can be had for 1000 Points.&lt;br /&gt;
&lt;br /&gt;
Joining Mega Man on WiiWare is BIT TRIP. VOID for the usual price of 600  Points. After hitting beats with a paddle at the start of the series,  then firing at them with a four-way laser, the third game sees you  navigating a nasty black void. You need to swallow up black blocks this  time which expand your side, making it harder to avoid the white blocks.&lt;br /&gt;
&lt;br /&gt;
The Virtual Console finally receives a new game this week, too, and its  for the arcade branch. Zaxxon from SEGA is apparently the first game to  utilise the lovely isometric view type, helping make up for its 28  years of age. Typical of games from that era, only one button and a  D-pad are required, meaning the shmup gameplay is quite simple. The  500-Point price somewhat justifies that, though.&lt;br /&gt;
&lt;br /&gt;
Moving on, DSiWare makes up the majority of new titles with four  releases. Dark Void Zero would be the most exciting out of the bunch,  finally arriving here after seeing an American release in January. After  originally being conceived as a parody of Dark Void on HD systems, it  was later developed by Other Ocean Interactive into a real DSiWare game.  Its a fully retro NES-style experience, just like Capcoms work with  Mega Man 9 and 10 for WiiWare. It has actually received much higher  praise on average than the full-blown Dark Void experience, too, so its  definitely worth a look for 500 Points.&lt;br /&gt;
&lt;br /&gt;
Real Football 2010 for 800 Points is an updated version of Real Football  2009, a retail-to-digital port released last year very early in the  services life. The 2009 version was pretty good, and so should this be,  but were not sure yet if its worth upgrading if you bought the  first one.&lt;br /&gt;
&lt;br /&gt;
The last real game out of the bunch is Pinball Pulse: The Ancients  Beckon, developed by Fuse Games, the makers of the retail title Metroid  Prime Pinball. Its meant to be very realistic, but does only contain  one board. You cant complain too much when its only 500 Points,  though. Closing out the week is Flips: The Bubonic Builders, another Too  Ghoul for School book from the more comprehensive retail game. Its  probably worth giving one of these a go if you have a young child, and  if they do like it, getting the retail collection would be wiser than  buying each bit separately.&lt;/p&gt;</description>
	<link>http://www.vooks.net/story-18969-Nintendo-Download-Update-Mega-Man-Dark-Void-Zero-and-Zaxxon.html</link>
	<guid>http://www.vooks.net/story-18969-Nintendo-Download-Update-Mega-Man-Dark-Void-Zero-and-Zaxxon.html</guid>
	<pubDate>Fri, 05 Mar 2010 20:29:50 +0800</pubDate>
	</item><item>
	<title>Mana Bars doors ready to open on Saturday March 20th</title>
	<description>
&lt;img src=&quot;http://www.vooks.net/images/newsimages/manabar.jpg&quot; width=&quot;44&quot; height=&quot;44&quot; border=&quot;1&quot; align=&quot;left&quot; hspace=&quot;5&quot;&gt;Brisbane will be the host to Australias first licensed video game bar, with the imminent grand opening set to go off with a blast in just over two weeks &lt;p&gt;After months of hard work, the Mana Bar team are proud to  finally open the doors on 420 Brunswick Street to the gaming public on  Saturday the 20th of March. From 12 noon onwards, gamers keen to be the  first patrons of the pioneering new venue are invited to sample a  selection of gamer-themed drinks whilst having the chance to play a game  or two.&lt;br /&gt;
&lt;br /&gt;
Smack-bang in the heart of Fortitude Valley - Brisbane&amp;rsquo;s best nightlife  district - the Mana Bar promises gamers a friendly and accessible locale  to enjoy a drink together whilst playing the latest video games. The  bar will play host to plenty of upcoming game launch nights and industry events -  catering to both the average Joe gamer, as well as the healthy  population of games developers based in the Valley area.&lt;br /&gt;
&lt;/p&gt;
&lt;div align=&quot;center&quot;&gt;&lt;img class=&quot;bbc_img&quot; alt=&quot;Posted Image&quot; src=&quot;http://i49.tinypic.com/a3jpeb.jpg&quot; /&gt;&lt;/div&gt;
&lt;p&gt;&lt;br /&gt;
The &amp;lsquo;Mana Bar&amp;rsquo; concept was put together by a team of four Brisbanites  passionate about gaming and Brisbane&amp;rsquo;s nightlife. Director Guy &amp;lsquo;Yug&amp;rsquo;  Blomberg, a well known games writer and co-creator of  AustralianGamer.com is working alongside co-owners Ben &amp;lsquo;Yahtzee&amp;rsquo;  Croshaw of Zero Punctuation fame, Pras Moorthy - a senior games  developer at SEGA&amp;rsquo;s Creative Assembly studio in Brisbane, and  experienced bar operator Shay Leighton, a veteran of organising events  both in Australia and abroad. Given the talent behind the bar, the venue looks certain to provide a unique bar-going experience for punters, filling the niche for gamers who want a place to share their  love of the hobby.&lt;br /&gt;
&lt;br /&gt;
The Mana Bar is likely to prove popular, with its &amp;lsquo;open to everyone&amp;rsquo;  atmosphere and selection of social games like Wii Sports Resort. Cover charges will be a foreign notion at the bar- a great encouragement for gamers to put down their plastic guitars and crawl out of their  basements.&lt;br /&gt;
&lt;br /&gt;
The bar has a capacity of 50 people, so given the feverish anticipation  built up around the new venue, you may be lucky to get in on the night  of the opening.&lt;/p&gt;

Source: &lt;a target=&quot;_blank&quot; href=&quot;http://www.manabar.com.au/&quot;&gt;Mana Bar&lt;/a&gt;</description>
	<link>http://www.vooks.net/story-18968-Mana-Bars-doors-ready-to-open-on-Saturday-March-20th.html</link>
	<guid>http://www.vooks.net/story-18968-Mana-Bars-doors-ready-to-open-on-Saturday-March-20th.html</guid>
	<pubDate>Fri, 05 Mar 2010 20:29:35 +0800</pubDate>
	</item><item>
	<title>Ubisoft and Shaun White push aside Tony Hawk with new skateboarding game</title>
	<description>
&lt;img src=&quot;http://www.vooks.net/images/newsimages/shaunWhiteDS.jpg&quot; width=&quot;44&quot; height=&quot;44&quot; border=&quot;1&quot; align=&quot;left&quot; hspace=&quot;5&quot;&gt;Snowboarding superstar Shaun White is set to expand his name into the world of skateboarding video games &lt;p&gt;After success with the Shaun White Snowboarding games, Ubisoft are  hoping to capitalize on the Shaun White brand by delving into the other  less well known side of White&amp;rsquo;s career - skateboarding. Whilst better  known for his snowboarding accolades, White has proved his chops in the  board-on-wheels realm by winning many awards, such as the Action Sports  Tour Champion in 2007. The extreme sports icon is excited about the new  project in development by Ubisoft&amp;rsquo;s Montreal division, and looks forward  to its release later this year - &amp;ldquo;I cant describe how excited I am  about the skateboard game...Weve been working on it for a while now and  its ready to melt minds.&amp;rdquo;&lt;br /&gt;
&lt;br /&gt;
White&amp;rsquo;s old buddy Tony Hawk, who gave him a helping hand early in his  career, may not be quite so enthusiastic. The &amp;lsquo;Tony Hawk&amp;rsquo; name in video  games has taken a bit of beating in recent years, with a noticeable drop  in quality since the glory days of Activision&amp;rsquo;s Tony Hawk Skateboarding  games from the late 90&amp;rsquo;s. Last year&amp;rsquo;s Tony Hawk Ride had a lukewarm  reception from critics and was viewed by many gamers as a gimmick for  its faux plastic skateboard. Once the only name in town, Tony Hawk had a  stiff competitor with EA Sports &amp;lsquo;Skate&amp;rsquo; franchise, which seemingly  re-invented the genre with a completely different style of gameplay.  We&amp;rsquo;re yet to see whether the new Shaun White game fits in between the  smooth realism of Skate or the over the top tricks-focused arcade style  of Tony Hawk games, but with a solid developer like Ubisoft behind the  game, the world of skateboarding games is set to become very competitive  indeed.&lt;br /&gt;
&lt;br /&gt;
Source: Press Release&lt;/p&gt;</description>
	<link>http://www.vooks.net/story-18967-Ubisoft-and-Shaun-White-push-aside-Tony-Hawk-with-new-skateboarding-game.html</link>
	<guid>http://www.vooks.net/story-18967-Ubisoft-and-Shaun-White-push-aside-Tony-Hawk-with-new-skateboarding-game.html</guid>
	<pubDate>Fri, 05 Mar 2010 09:19:40 +0800</pubDate>
	</item><item>
	<title>Nintendo UK boss says DSi XL is for everyone</title>
	<description>
&lt;img src=&quot;http://www.vooks.net/images/newsimages/dsixl.jpg&quot; width=&quot;44&quot; height=&quot;44&quot; border=&quot;1&quot; align=&quot;left&quot; hspace=&quot;5&quot;&gt;Ahead of the imminent launch of the new jumbo sized DSi in Europe, Nintendos David Yarnton has claimed that the handheld has a home on your coffee table and isnt just for Nanna &lt;p&gt;Yarnton, Nintendo&amp;rsquo;s General Manager in the UK, spoke to the Times online  tech blog about what audiences they are targeting with the latest  version of the DS. &amp;ldquo;What&amp;rsquo;s surprised us is that the XL has such a broad  appeal. Our feedback is that there is a wide cross-section of people who  say, &amp;ldquo;I have to have that&amp;rdquo;. Gamers have got into it, playing games like  Zelda and Mario Kart on a bigger screen. Families find it slightly  easier to share. Older people find it helps too.&amp;rdquo;&lt;br /&gt;
&lt;br /&gt;
He admitted that a larger size may limit the portability of the handheld, but suggested that it was an ideal device to have lying around  the house, emphasising the improved sound and the benefits of having a  larger screen. &amp;ldquo;Obviously, it&amp;rsquo;s not something you can chuck in your  pocket,&amp;rdquo; Yarnton stressed. &amp;ldquo;Sure, people use the DS when they are  travelling. But there&amp;rsquo;s plenty of people that play at home, and this is  an opportunity to give them an enhanced gaming experience.&amp;rdquo;&lt;br /&gt;
&lt;br /&gt;
The DSi XL drops like a pork pie tomorrow in the UK, with the Aussie  release just around the corner hitting stores on the 15th this month.&lt;br /&gt;
&lt;br /&gt;
Source: &lt;a rel=&quot;nofollow&quot; title=&quot;External link&quot; class=&quot;bbc_url&quot; href=&quot;http://timesonline.typepad.com/technology/2010/03/interview-with-nintendo-uks-boss-will-the-new-dsi-xl-be-a-hit.html&quot;&gt;Tech Central&lt;/a&gt;&lt;/p&gt;</description>
	<link>http://www.vooks.net/story-18966-Nintendo-UK-boss-says-DSi-XL-is-for-everyone.html</link>
	<guid>http://www.vooks.net/story-18966-Nintendo-UK-boss-says-DSi-XL-is-for-everyone.html</guid>
	<pubDate>Fri, 05 Mar 2010 07:02:30 +0800</pubDate>
	</item><item>
	<title>Peter Moore says EA Sports still committed to the Wii</title>
	<description>
&lt;img src=&quot;http://www.vooks.net/images/newsimages/easports.jpg&quot; width=&quot;44&quot; height=&quot;44&quot; border=&quot;1&quot; align=&quot;left&quot; hspace=&quot;5&quot;&gt;The head of EA Sports has fended off accusations that theyve gotten slack with developing sports titles on Wii &lt;p&gt;Speaking at a recent technology conference held by Morgan Stanley, Moore  championed the financial success of Wii Sports Active as a sign of EA  Sports efforts on the Wii, having pulled in $125 million for the  software giant. On the question of cross-platform sports franchises,  Moore was somewhat coy about the issue, describing that even though they  were still committed to creating sports games on Wii, EA has greater  success with more casual, exercise-focused software. &amp;quot;Youll see our  major multiplatform launches still have a presence on the Wii. When we  look at where weve been successful, its been with specific experiences  that are built around that consumer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
EA Sports didnt publish a Wii version of NBA Live 10 or hockey game NHL  10 last year, despite having done so with previous years entries in  both franchises.&lt;br /&gt;
&lt;br /&gt;
Source: &lt;a rel=&quot;nofollow&quot; title=&quot;External link&quot; class=&quot;bbc_url&quot; href=&quot;http://www.gamasutra.com/view/news/27470/EA_Still_Great_Believers_In_Wii_As_Sports_Active_Earns_125_Million.php&quot;&gt;Gamasutra&lt;/a&gt;&lt;/p&gt;</description>
	<link>http://www.vooks.net/story-18965-Peter-Moore-says-EA-Sports-still-committed-to-the-Wii.html</link>
	<guid>http://www.vooks.net/story-18965-Peter-Moore-says-EA-Sports-still-committed-to-the-Wii.html</guid>
	<pubDate>Fri, 05 Mar 2010 07:02:26 +0800</pubDate>
	</item><item>
	<title>LEGO and Travellers Tales happy to stay friends</title>
	<description>
&lt;img src=&quot;http://www.vooks.net/images/newsimages/legologo.jpg&quot; width=&quot;44&quot; height=&quot;44&quot; border=&quot;1&quot; align=&quot;left&quot; hspace=&quot;5&quot;&gt;The makers of the LEGO video games have just signed an agreement with their publisher that will ensure more LEGO titles for the next six years &lt;p&gt;With a library that includes LEGO versions of monstrous icons such as  Star Wars, Indiana Jones, Batman and Harry Potter, development studio  Travellers Tales have certainly earned their supper and Warner Bros.  are happy to keep it that way for a little while longer. &lt;br /&gt;
&lt;br /&gt;
The companies have agreed on an extention to the existing license  agreement that will enable Travellers Tales to continue pumping out  LEGO-licensed games through to 2016. Warner Bros. Kevin Tsujihara was  understandably delighted about the continued working relationship. &amp;quot;We  are very fortunate to have the opportunity to continue the successful  partnership between this legendary company and the talented TT Games,  which will enable us to further expand our slate of widely recognized,  family-friendly games.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Source: &lt;a rel=&quot;nofollow&quot; title=&quot;External link&quot; class=&quot;bbc_url&quot; href=&quot;http://au.wii.ign.com/articles/107/1073766p1.html&quot;&gt;IGN&lt;/a&gt;&lt;/p&gt;</description>
	<link>http://www.vooks.net/story-18964-LEGO-and-Travellers-Tales-happy-to-stay-friends.html</link>
	<guid>http://www.vooks.net/story-18964-LEGO-and-Travellers-Tales-happy-to-stay-friends.html</guid>
	<pubDate>Fri, 05 Mar 2010 07:02:22 +0800</pubDate>
	</item><item>
	<title>Pucker up - Next NHL game from 2K Sports will be Wii-only</title>
	<description>
&lt;img src=&quot;http://www.vooks.net/images/newsimages/2ksports.jpg&quot; width=&quot;44&quot; height=&quot;44&quot; border=&quot;1&quot; align=&quot;left&quot; hspace=&quot;5&quot;&gt;Take-Two games are giving the 360 and PS3 a miss for the next entry in their ice hockey sports franchise, NHL 2K11 &lt;p&gt;The chairman of Take-Two games, Strauss Zelnick, has described their  plan for the future of the hockey series, stating that the company needs  to go back to the drawing board for the hi-def versions of the game.  Whilst an NHL game from 2K won&amp;rsquo;t appear on 360 on PS3 until next year,  the Wii version is still good to go. &lt;br /&gt;
&lt;br /&gt;
&amp;ldquo;We have decided to reevaluate our NHL strategy and will only be  releasing NHL 2K11 for the Wii in fiscal year 2010,&amp;rdquo; Zelnick outlined.  &amp;ldquo;We want to become a stronger competitor in this category and taking a  year off on PS3 and Xbox 360, while focusing on making the best possible  game for Wii, should allow us to accomplish that goal.&amp;rdquo;&lt;br /&gt;
&lt;br /&gt;
The move contrasts with the efforts made by EA Sports, who decided not  to release a Wii version of NHL 10 last year.&lt;br /&gt;
&lt;br /&gt;
Source: &lt;a rel=&quot;nofollow&quot; title=&quot;External link&quot; class=&quot;bbc_url&quot; href=&quot;http://www.joystiq.com/2010/03/03/nhl-2k11-skips-xbox-360-and-ps3-only-coming-to-wii/&quot;&gt;Joystiq&lt;/a&gt;&lt;/p&gt;</description>
	<link>http://www.vooks.net/story-18963-Pucker-up--Next-NHL-game-from-2K-Sports-will-be-Wiionly.html</link>
	<guid>http://www.vooks.net/story-18963-Pucker-up--Next-NHL-game-from-2K-Sports-will-be-Wiionly.html</guid>
	<pubDate>Fri, 05 Mar 2010 07:02:18 +0800</pubDate>
	</item><item>
	<title>Shenanigans at Infinity Ward - Firing of studio heads part of Activisions new Strategic Direction</title>
	<description>
&lt;img src=&quot;http://www.vooks.net/images/newsimages/cod_reflex.jpg&quot; width=&quot;44&quot; height=&quot;44&quot; border=&quot;1&quot; align=&quot;left&quot; hspace=&quot;5&quot;&gt;Jason West and and Vince Zampella, the former bosses of Infinity Ward have been fired for insubordination by parent company Activision. &lt;p&gt;The powerhouse developer behind the massive Call of Duty series - a  billion dollar franchise - has been decapitated, with the firings of  Jason West and Vince Zampella yesterday. In a controversial move, hired  security were at the IW headquarters late last night following  discussions between Activision management and Infinity Ward. As gaming  journalists caught wind of the security presence, a Facebook profile  update from West indicated that he was drinking and out of a job. The  two staff members played an integral role in the creative development of  last year&amp;rsquo;s cross-platform (excluding Wii) international bestseller  &amp;lsquo;Call of Duty: Modern Warfare 2&amp;rdquo;.&lt;br /&gt;
&lt;br /&gt;
Confusion over the issue was cleared up this morning, when Activision  announced the departure of &amp;lsquo;key Infinity Ward staffers&amp;rsquo; in a statement  that outline the company&amp;rsquo;s vision of the future of the Call of Duty  series of video games. Coupled with the announcement of the fired staff,  Activision outlined their timetable for Call of Duty games over the  next two years. We can expect a new Call of Duty game from Treyarch, the  makers of &amp;lsquo;World at War&amp;rsquo;, later this year, as well as a new  action-adventure take on the series from new in-house developer  Sledgehammer Games, a studio set up by Activision.&lt;br /&gt;
&lt;br /&gt;
What can we make of all this? One interpretation is that Activions have a  very specific plan  of where the CoD franchise, a plan that may not  have sat comfortably with the Infinity Ward development who likely  resisted the changes. Activision are known their ruthless  profits-focused business strategy with a high level of focus on  guaranteed money-making properties such as Guitar Hero at the expense of  smaller niche titles. &lt;br /&gt;
&lt;br /&gt;
Given Activision&amp;rsquo;s attitude and financial goals, it is unlikely that  this is the end of Call of Duty games on Wii and DS, but we&amp;rsquo;ll just have  to wait and see whether they&amp;rsquo;re the kinds of games we&amp;rsquo;ll want to play.&lt;br /&gt;
&lt;br /&gt;
Source: &lt;a rel=&quot;nofollow&quot; title=&quot;External link&quot; class=&quot;bbc_url&quot; href=&quot;http://kotaku.com/5484026/&quot;&gt;Kotaku&lt;/a&gt;&lt;/p&gt;</description>
	<link>http://www.vooks.net/story-18962-Shenanigans-at-Infinity-Ward--Firing-of-studio-heads-part-of-Activisions-new-Strategic-Direction.html</link>
	<guid>http://www.vooks.net/story-18962-Shenanigans-at-Infinity-Ward--Firing-of-studio-heads-part-of-Activisions-new-Strategic-Direction.html</guid>
	<pubDate>Wed, 03 Mar 2010 16:28:13 +0800</pubDate>
	</item><item>
	<title>Brace for impact - new Metroid: Other M trailer hits</title>
	<description>
&lt;img src=&quot;http://www.vooks.net/images/newsimages/otherM_purple.jpg&quot; width=&quot;44&quot; height=&quot;44&quot; border=&quot;1&quot; align=&quot;left&quot; hspace=&quot;5&quot;&gt;The latest Metroid trailer has Samus staring through sunset-tinted windows and musing about philosophy &lt;p&gt;Samus&amp;rsquo; next mainline venture on Wii is bringing something new to the  formula - drama. Whilst this new trailer may lack the laser-blasting,  space pirate-bashing action that Metroid fans crave, it certainly gives  us a glimpse of the dramatic tone Nintendo and Team Ninja are aiming  for.&lt;br /&gt;
&lt;/p&gt;
&lt;div align=&quot;Center&quot;&gt;&lt;iframe width=&quot;418&quot; scrolling=&quot;no&quot; height=&quot;378&quot; frameborder=&quot;0&quot; border=&quot;0&quot; src=&quot;http://www.computerandvideogames.com/video_embed.php?id=3577&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;p&gt;&lt;br /&gt;
The cutscene heavy game will explore areas of Samus&amp;rsquo; past that have  remained untouched in other Metroid games, striking a balance between  the usual &amp;lsquo;explore and collect&amp;rsquo; gameplay and anime-inspired drama  sequences. This trailer comes in the wake of an influx of new media from  Nintendo&amp;rsquo;s media events last week, and we&amp;rsquo;re expecting plenty more  promotional material that show the more action-oriented aspects of the  game to appear in coming weeks.&lt;br /&gt;
&lt;br /&gt;
Source: &lt;a href=&quot;http://www.officialnintendomagazine.co.uk/article.php?id=15623&quot; class=&quot;bbc_url&quot; title=&quot;External link&quot; rel=&quot;nofollow&quot;&gt;Official Nintendo  Magazine UK&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
	<link>http://www.vooks.net/story-18961-Brace-for-impact--new-Metroid-Other-M-trailer-hits.html</link>
	<guid>http://www.vooks.net/story-18961-Brace-for-impact--new-Metroid-Other-M-trailer-hits.html</guid>
	<pubDate>Wed, 03 Mar 2010 10:54:47 +0800</pubDate>
	</item><item>
	<title>HardGrip announced, a Wii MotionPlus game from Human Soft</title>
	<description>
&lt;img src=&quot;http://www.vooks.net/images/newsimages/hardgrip.jpg&quot; width=&quot;44&quot; height=&quot;44&quot; border=&quot;1&quot; align=&quot;left&quot; hspace=&quot;5&quot;&gt;Ever wanted to experience the adrenaline rush of scaling a perilously steep rocky cliff face without leaving your living room? Now you can, you lazy slob! &lt;p&gt;The free-climbing game in development by HumanSoft allows players to to  simulate real climbing accurately through MotionPlus-enabled motion  controls. The challenge of the game will lie in completing each  rock-climbing task successfully and in the most creative way possible  whilst rewarding shorter completion times. The game will feature a  diverse range of localities and environments to explore, and typical of  any console adventure game, we&amp;rsquo;re expecting an ice-themed level.&lt;br /&gt;
&lt;br /&gt;
The head of Human Soft, Gabor Kadas, has emphasised the game&amp;rsquo;s  encouragement of more creative approaches to each cliff-climbing  challenge - &amp;quot;Free climbing is all about style and creativity. Just  making it to the top fast isn&amp;rsquo;t the point if you used an easy route...  By incorporating the MotionPlus, we can capture that competitive spirit  in a game for the first time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The game will be one of the few independently-developed IPs from  HumanSoft, who are better known for making film and cartoon licensed  games on the DS and the Game Boy Advance.&lt;br /&gt;
&lt;br /&gt;
Source: Press Release&lt;/p&gt;</description>
	<link>http://www.vooks.net/story-18960-HardGrip-announced-a-Wii-MotionPlus-game-from-Human-Soft.html</link>
	<guid>http://www.vooks.net/story-18960-HardGrip-announced-a-Wii-MotionPlus-game-from-Human-Soft.html</guid>
	<pubDate>Wed, 03 Mar 2010 10:41:34 +0800</pubDate>
	</item><item>
	<title>LAST DAY:  Sydneysiders, want to play Monster Hunter Tri early?</title>
	<description>
&lt;img src=&quot;http://www.vooks.net/images/newsimages/mhtri_event66.jpg&quot; width=&quot;44&quot; height=&quot;44&quot; border=&quot;1&quot; align=&quot;left&quot; hspace=&quot;5&quot;&gt;Thanks to Nintendo Australia, weve got 5 spots for our readers to check out Monster Hunter Tri before its release at an exclusive event in Sydney.  &lt;p&gt;Monster Hunter Tri is going to be one of the biggest games released  this year for Wii, and most appropriately Nintendo is holding a big  event to celebrate the massive franchise&amp;rsquo;s launch on the system outside  Japan.&lt;br /&gt;
&lt;br /&gt;
The event will get you hands-on with the game over a month before its   release. You&amp;rsquo;ll need to be either living in Sydney or be able to travel   to the city CBD (or heck, travel like us!) for the 11th of March; the   event is in the evening, so if you work you don&amp;rsquo;t have miss out, either.   We&amp;rsquo;ll even be there too, how awesome is that?&lt;br /&gt;
&lt;br /&gt;
Please note you must be 18 years or older to enter this competition as   there will be alcohol at the event.&lt;/p&gt;
&lt;div align=&quot;center&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.vooks.net/images/mhtri_event_kickass.jpg&quot; /&gt;&lt;/div&gt;
&lt;div align=&quot;center&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.vooks.net/images/mhtri_howtoenter.png&quot; /&gt;&lt;/div&gt;
&lt;p&gt;&lt;br /&gt;
Entry for this one is simple. A new weapon in Monster Hunter Tri is the  Switch Axe, a weapon that has two forms: Axe and Sword. We want to know  what other two weapons or tools you would combine to create the most  efficient Monster Hunting weapon?&lt;br /&gt;
&lt;br /&gt;
Send your entries, along with your name and address (so we can send the  invite!), to the following email.&lt;/p&gt;
&lt;div align=&quot;center&quot;&gt;&lt;font size=&quot;4&quot;&gt;imamonsterhunter@vooks.net&lt;/font&gt;&lt;/div&gt;
&lt;p&gt;&lt;br /&gt;
The competition ends soon so don&amp;rsquo;t wait. Get the brain thinking and send  in your entry as soon as possible.&lt;/p&gt;
&lt;div align=&quot;center&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.vooks.net/images/mhtri_terms.png&quot; /&gt;&lt;/div&gt;
&lt;p&gt;&lt;br /&gt;
- The event is being held in the Sydney CBD area and neither Nintendo  nor Vooks will cover flights, transfers, accommodation, etc. If you&amp;rsquo;re  outside Sydney or NSW you can enter, but please only enter if you&amp;rsquo;re  willing to travel at your own expense and can make it.&lt;br /&gt;
&lt;br /&gt;
- You must be 18 years or older to enter. &lt;br /&gt;
&lt;br /&gt;
- Competition ends March 4th. Winners details will be forwarded to  Nintendo for the purpose of sending out your invite. One Entry per  person. Five (5) people with the most inventive responses will be  chosen.&lt;br /&gt;
&lt;br /&gt;
- Vooks staff members (past and present) are ineligible to win.&lt;br /&gt;
&lt;br /&gt;
- Funny Term and Condition line to incite laughter and joy.&lt;br /&gt;
&lt;br /&gt;
&lt;em&gt;Many thanks to Nintendo Australia for this competition!&lt;/em&gt;&lt;/p&gt;</description>
	<link>http://www.vooks.net/story-18958-LAST-DAY--Sydneysiders-want-to-play-Monster-Hunter-Tri-early.html</link>
	<guid>http://www.vooks.net/story-18958-LAST-DAY--Sydneysiders-want-to-play-Monster-Hunter-Tri-early.html</guid>
	<pubDate>Tue, 02 Mar 2010 10:32:33 +0800</pubDate>
	</item><item>
	<title>Before DS there was Nitro, before that there was...</title>
	<description>
&lt;img src=&quot;http://www.vooks.net/images/newsimages/blackdslite_open.jpg&quot; width=&quot;44&quot; height=&quot;44&quot; border=&quot;1&quot; align=&quot;left&quot; hspace=&quot;5&quot;&gt;Ever wondered what the popular handheld was known as before it became the DS? &lt;p&gt;The codenames for very early designs of what we now know as the DS have  been revealed by Nintendo president Satoru Iwata.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Iris was the codename of a next-generation device we were exploring to  succeed the Game Boy Advance&amp;mdash;in other words, before development of the  Nintendo DS,&amp;quot; says Iwata. &amp;quot; Eventually, it became a two-screen device  with the codename Nitro, which went out into the world as the Nintendo  DS. So, broadly speaking, Iris was the foundation for the Nintendo DS.&amp;rdquo;&lt;br /&gt;
&lt;br /&gt;
Iris and Nitro. Quite different from the DS or Dual Screen. What do  you think? Were all familiar with other codenames for Nintendo system,  notably the Dolphin that evolved in the Gamecube, and the Wiis  original moniker Revolution. Do you think that perhaps Nintendo should  retained the name Iris, or perhaps Nitro? Or did they take the right  route with the DS? Feel free to make a comment below or in the news  section of the forums.&lt;br /&gt;
&lt;br /&gt;
Fun Fact, Check out any DS cartridge and look at the code on the card. It says NTR, aka Nitro.&lt;br /&gt;
&lt;br /&gt;
Source: &lt;a href=&quot;http://tinycartridge.com/post/416226382/iris-was-the-codename-of-a-next-generation-device&quot;&gt;TinyCartridge&lt;/a&gt;&lt;/p&gt;</description>
	<link>http://www.vooks.net/story-18957-Before-DS-there-was-Nitro-before-that-there-was.html</link>
	<guid>http://www.vooks.net/story-18957-Before-DS-there-was-Nitro-before-that-there-was.html</guid>
	<pubDate>Sun, 28 Feb 2010 22:53:15 +0800</pubDate>
	</item><item>
	<title>Cammie watch - Wii sales may have peaked</title>
	<description>
&lt;img src=&quot;http://www.vooks.net/images/newsimages/cammie.jpg&quot; width=&quot;44&quot; height=&quot;44&quot; border=&quot;1&quot; align=&quot;left&quot; hspace=&quot;5&quot;&gt;Everyones favourite mum has shared concerns that the glory days of the Wii may have come to an end as sales reach a plateau &lt;p&gt;Cammie Dunaway, Nintendo&amp;rsquo;s vice president of marketing in the US,  described to Wired magazine&amp;rsquo;s Chris Kohler her concerns about declining  sales of the successful Wii console. &amp;ldquo;It&amp;rsquo;s natural that at this point in  the lifecycle, going in to our fifth year, that we&amp;rsquo;re probably not  going to sell as many units next year as we sold this year. That&amp;rsquo;s the  course of a cyclical business.&amp;rdquo;&lt;br /&gt;
&lt;br /&gt;
Cammie remains upbeat about the future lifespan of the Wii at retail,  citing the high life-to-date sales over the last three years and the  high install base that will continue to consume software. &amp;ldquo;But that&amp;rsquo;s  not to say that we can&amp;rsquo;t continue to sell a lot of units for a long  period of time. Even with an installed base of over 28 million people  (in the U.S.), that&amp;rsquo;s still shy of PlayStation 2&amp;rsquo;s installed base of  close to 50 million people. So it suggests that we can still sell a  lot.&amp;rdquo;&lt;br /&gt;
&lt;br /&gt;
Despite signs of a public lack of interest in the Wii throughout 2009,  the console still managed to beat out the competition at Christmas in  America last year, shifting 3.81 million units in the month of December  alone - a phenomenal effort. Only time will tell whether 2010 will be  just as successful a year for Nintendo, but with a software line-up that  includes a new Super Mario Galaxy game, Metroid: Other M and, very  likely, a new Wii Zelda game, there are plenty of reasons to stay  optimistic.&lt;br /&gt;
&lt;br /&gt;
Source: &lt;a rel=&quot;nofollow&quot; title=&quot;External link&quot; class=&quot;bbc_url&quot; href=&quot;http://www.wired.com/gamelife/2010/02/nintendo-dunaway/&quot;&gt;Wired&lt;/a&gt;&lt;/p&gt;</description>
	<link>http://www.vooks.net/story-18956-Cammie-watch--Wii-sales-may-have-peaked.html</link>
	<guid>http://www.vooks.net/story-18956-Cammie-watch--Wii-sales-may-have-peaked.html</guid>
	<pubDate>Sun, 28 Feb 2010 22:48:25 +0800</pubDate>
	</item><item>
	<title>Dreambox announce Robox for WiiWare - a gorgeous 2D platform game</title>
	<description>
&lt;img src=&quot;http://www.vooks.net/images/newsimages/robox66.jpg&quot; width=&quot;44&quot; height=&quot;44&quot; border=&quot;1&quot; align=&quot;left&quot; hspace=&quot;5&quot;&gt;New Spanish developers Dreambox have announced their debut effort with a stack of screens showing off the delightful art style of their upcoming 2D platformer &lt;p&gt;Dreambox describe their first game as an exploratory action adventure  game. Players assume control of Robox - a mechanical probe sent to a  mysterious planet to investigate the mystery behind the disappearance of  previous probes sent to the region.&lt;br /&gt;
&lt;/p&gt;
&lt;div align=&quot;center&quot;&gt;&lt;img src=&quot;http://www.vooks.net/images/robox1.jpg&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;
&lt;p&gt;&lt;br /&gt;
We&amp;rsquo;re expecting a very &amp;lsquo;Metroidvania&amp;rsquo; like style of gameplay, as Robox  needs to recover his lost skills and accessories after arriving on the  planet. My heart flutters at the mention of the phrases &amp;lsquo;Metroid&amp;rsquo; and  &amp;lsquo;2D platformer&amp;rsquo; so the game has already done plenty to grab my  attention, not to mention the divine hand-painted art style of the alien  environments Robox must explore throughout his adventure. Players  control Robox by switching between pointer controls or holding the  Wii-remote horizontally to use the d-pad.&lt;br /&gt;
&lt;/p&gt;
&lt;div align=&quot;center&quot;&gt;&lt;img src=&quot;http://www.vooks.net/images/robox2.jpg&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;
&lt;p&gt;&lt;br /&gt;
With a bright snappy presentation and an inventive combination of  exploration and puzzle-solving, Robox just may be the next great 2D  adventure game in the WiiWare catalogue&amp;rsquo;s growing ensemble of modern  classics such as Lost Winds and NyxQuest.&lt;br /&gt;
&lt;br /&gt;
Source: &lt;a rel=&quot;nofollow&quot; title=&quot;External link&quot; class=&quot;bbc_url&quot; href=&quot;http://www.dreamboxgames.com/wp/?p=272&quot;&gt;Dreambox&lt;/a&gt;&lt;/p&gt;</description>
	<link>http://www.vooks.net/story-18955-Dreambox-announce-Robox-for-WiiWare--a-gorgeous-2D-platform-game.html</link>
	<guid>http://www.vooks.net/story-18955-Dreambox-announce-Robox-for-WiiWare--a-gorgeous-2D-platform-game.html</guid>
	<pubDate>Sun, 28 Feb 2010 22:43:48 +0800</pubDate>
	</item><item>
	<title>Nintendo zeroes in on e-book market with Classic Books for DS</title>
	<description>
&lt;img src=&quot;http://www.vooks.net/images/newsimages/books.jpg&quot; width=&quot;44&quot; height=&quot;44&quot; border=&quot;1&quot; align=&quot;left&quot; hspace=&quot;5&quot;&gt;Nintendo will publish a DS cart containing 100 copyright-free classic literary works... wait this sounds familiar &lt;p&gt;The e-book reader market has exploded in recent years with the emergence  of devices like the Kindle from Amazon, Barnes and Nobles Nook  device, and the newly-announced iPad from Apple being the latest gadget  to get technology buffs excited. Nintendo, too, are looking to get a  piece of the pie, albeit in a reasonably effortless but unsurprising  way. The upcoming Nintendo-published Classic Books will contain 100  books from writers like William Shakespeare that are all currently  available for free in the public domain. What that means is that  Nintendo (or any other company) pay no royalties for publishing,  distributing and profiting from the works.&lt;br /&gt;
&lt;br /&gt;
The cart will work on any DS, but will be marketed alongside the DSi XL -  the upcoming iteration of the DS with an enlarged screen more suitable  for reading long tracts of text. The title will be a standalone release,  with no signs from Nintendo of any additional compilations to be made  available, but the success of the product may influence whether Nintendo  chooses to pursue further digital publications or make e-books  available for digital download through the DSiWare store.&lt;br /&gt;
&lt;br /&gt;
The collection launches in America on June 14. The Collection was released over a year ago here in Australia, see Americans do get terrible delays on somethings. &lt;br /&gt;
&lt;br /&gt;
Source: &lt;a rel=&quot;nofollow&quot; title=&quot;External link&quot; class=&quot;bbc_url&quot; href=&quot;http://www.bloomberg.com/apps/news?pid=newsarchive&amp;amp;sid=aDS7QBYw4yJc&quot;&gt;Bloomberg&lt;/a&gt;&lt;/p&gt;</description>
	<link>http://www.vooks.net/story-18954-Nintendo-zeroes-in-on-ebook-market-with-Classic-Books-for-DS.html</link>
	<guid>http://www.vooks.net/story-18954-Nintendo-zeroes-in-on-ebook-market-with-Classic-Books-for-DS.html</guid>
	<pubDate>Sun, 28 Feb 2010 22:41:12 +0800</pubDate>
	</item><item>
	<title>EveryonePlays and GAME team up for R18+ petition</title>
	<description>
&lt;img src=&quot;http://www.vooks.net/images/newsimages/everyoneplays.jpg&quot; width=&quot;44&quot; height=&quot;44&quot; border=&quot;1&quot; align=&quot;left&quot; hspace=&quot;5&quot;&gt;Retailer GAME joins the EveryonePlays teams  &lt;p&gt;&lt;a href=&quot;http://everyoneplays.org.au/&quot;&gt;EveryonePlays&lt;/a&gt; and &lt;a href=&quot;http://www.game.com.au/&quot;&gt;GAME&lt;/a&gt; has today announced a partnership that will see  an ongoing push and petition for the R18+ rating past the cut off date  of this weekend for the discussion paper. Continued support for the  rating is needed beyond this so it all doesnt go quiet. The R18+ rating  for video games is long overdue. &lt;br /&gt;
&lt;/p&gt;
&lt;div align=&quot;center&quot;&gt;&lt;img src=&quot;http://www.vooks.net/images/feat_rating_squash.jpg&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;
&lt;p&gt;&lt;br /&gt;
Support everyone plays on &lt;a href=&quot;http://www.facebook.com/pages/EveryonePlays/333154556984&quot;&gt;Facebook&lt;/a&gt;, &lt;a href=&quot;http://www.myspace.com/everyoneplays&quot;&gt;Myspace&lt;/a&gt; or &lt;a href=&quot;http://twitter.com/EveryonePlaysAU&quot;&gt;Twitter&lt;/a&gt; and reember to get  into your local GAME store and sign!&lt;/p&gt;</description>
	<link>http://www.vooks.net/story-18953-EveryonePlays-and-GAME-team-up-for-R18-petition.html</link>
	<guid>http://www.vooks.net/story-18953-EveryonePlays-and-GAME-team-up-for-R18-petition.html</guid>
	<pubDate>Sun, 28 Feb 2010 22:36:12 +0800</pubDate>
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